Steve McAuley

Computer graphics in the real world


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I’m a graphics programmer currently working for Ubisoft Montreal on Far Cry 3. Previously I’ve worked for Bizarre Creations on games such as Blur, and a little more distantly I studied mathematics at Cambridge. You’ll mostly find me working on physically-based rendering, calibrating lighting and materials with artists, designing cross-platform rendering architectures and porting graphics work onto the SPU. Needless to say, all opinions expressed on this blog are my own.

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